I am a 17-year-old German indie developer making games for fun. I grew up playing some lesser-known games like SuperTux, SuperTuxKart, and Pingus. But over the time, I have come to play more and more classic games. I started programming when I was 13 using Java. Most of my Java programs were plugins for Minecraft servers.
When I was 14, I accidentally stumbled across an article about the Unreal Engine 4 Kite Demo showing off the engine's open world tools. Being intrigued, I downloaded the engine and started watching tutorials. And now, two years and a few failed attempts at making games later, I finally seem to be getting the knack of it.
I'm the only member of the fictional game studio BlitzGloom.